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[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index] Re: [Update REQ 6230]: texure question
Works like a dream, thank you!
>From: Stuart Levy <slevy>
>Date: Wed, 25 Jun 1997 00:11:44 -0500
>Message-Id: <199706250511.AAA12133 at riemann.geom.umn.edu>
>To: software@geom.umn.edu
>Subject: Re: [ REQ 6230]: texure question
>
>Hmm, doesn't the Maximum Impact have hardware texture-mapping?
>I thought that of the Impact series, only the Solid Impact didn't.
>Still, that doesn't matter, so long as OpenGL supports texture mapping
>(as it must), whether in hardware or software.
>
>Anyway, the problem in your example is that Geomview doesn't
>automatically decide how to apply the texture map; texture-mapping
>is only effective for objects where you've explicitly defined
>texture coordinates.
>
>Actually, for QUAD files, there's no way to specify texture coordinates.
>However, you can texture-map OFF and MESH objects. The following may do
>what you intend (so long as you have "tifftopnm" in the search path somewhere,
>as it's needed to read .tiff images):
>
>{ appearance
> {
> -edge
> +texturing
> texture {
> clamp st
> apply modulate
> file test.tiff
> }
> }
> LIST {
> STCOFF
> 12 3 0 # 12 vertices, 3 faces, don't-care-how-many edges
> 0 0 0 0.5 0.5 0.5 1 0 0
> 10 0 0 0.5 0.5 0.5 1 1 0
> 10 10 0 0.5 0.5 0.5 1 1 1
> 0 10 0 0.5 0.5 0.5 1 0 1
> 0 0 0 0.5 0.5 0.5 1 0 0
> 10 0 0 0.5 0.5 0.5 1 1 0
> 10 0 10 0.5 0.5 0.5 1 1 1
> 0 0 10 0.5 0.5 0.5 1 0 1
> 0 0 0 0.5 0.5 0.5 1 0 0
> 0 10 0 0.5 0.5 0.5 1 1 0
> 0 10 10 0.5 0.5 0.5 1 1 1
> 0 0 10 0.5 0.5 0.5 1 0 1
>
> 4 0 1 2 3
> 4 4 5 6 7
> 4 8 9 10 11
> }
>}
---------------------------------------------------------------------
Paul Bourke pdb at mhri.edu.au
Brain Dynamics Research Unit http://www.mhri.edu.au/
Mental Health Research Institute Ph: 61 3 9389 2602
Locked Bag 11, Parkville Fax: 61 3 9387 5061
Victoria 3052, Australia
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