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[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index] Nice smooth surfaces into Renderman
Probably the easiest way is to use Silvio's BezierPlot[] Mathematica package.
Example:
<< Geomview.m
<< BezierPlot.m
catenoid[u_,v_] := { Cos[u]*Cosh[v], Sin[u]*Cosh[v], v };
Geomview[ BezierPlot[ catenoid[u,v], {u,0,2*Pi}, {v,-1.5,1.5} ] ]
Then manipulate appropriately and save as .rib from geomview.
I just tried this, and the result looks very smooth.
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