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Nice smooth surfaces into Renderman


  • To: sullivan
  • Subject: Nice smooth surfaces into Renderman
  • From: slevy
  • Date: Fri, 11 Mar 94 13:37:40 -0600

Probably the easiest way is to use Silvio's BezierPlot[] Mathematica package.
Example:

 << Geomview.m
 << BezierPlot.m
 catenoid[u_,v_] := { Cos[u]*Cosh[v], Sin[u]*Cosh[v], v };
 Geomview[ BezierPlot[ catenoid[u,v], {u,0,2*Pi}, {v,-1.5,1.5} ] ]

Then manipulate appropriately and save as .rib from geomview.
I just tried this, and the result looks very smooth.


 
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