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[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index] Re: OOGL conversion
> converters ...
We don't. I think a DXF converter wouldn't be hard to write, but I'm not sure
we have any way to test the output (anyone know of any DXF viewers we can run?).
> 4OFF
How about:
LIST
{ 4OFF
3 1 1
verts
3 0 1 2
}
{ 4OFF
3 1 1
etc.
}
I.e. you need a 4OFF keyword for each member of the list.
> spheres
If you just need blobs, how about VECT points with large line width? E.g.
{
appearance { linewidth 4 }
VECT
3 3 0 # 3 polylines, 3 vertices, no colors
1 1 1 # one vertex for each polyline
0 0 0 # no colors
0 0 .5
1 1.5 0
-1 0 0
}
yields two roundish blobs, each 4 pixels across. It's reasonably fast,
much faster than full-fledged polygonal spheres. Disadvantages are that
the blobs retain constant screen size (don't shrink with the rest of the
object) and that they're not shaded, just some flat color -- either the
color given in the VECT file, or the current edge-color.
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